Bastiaan Olij
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66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
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Rémi Verschelde
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347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Bastiaan Olij
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901cd7e3fe
Fix framebuffers in sky not being created on mobile renderer
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RedMser
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ed960453b7
Make solving project setting errors easier
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Bastiaan Olij
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a8ec72cf94
Move roughness limiter and sort into their own classes
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Yuri Rubinsky
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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clayjohn
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bc64a734d3
Fix various crashes relating to low roughness_layers
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clayjohn
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5f94b378ab
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
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clayjohn
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5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
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clayjohn
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8b3db6e9ce
Properly initialize directional_light_count in RD sky shaders
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Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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clayjohn
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1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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Yuri Rubinsky
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56954485ed
Refactor `ShaderData` & fix the sorting of shader uniforms
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Malcolm Nixon
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0f8a968cd4
Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
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%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
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f7c611ab71
Style: Misc docs and comment style and language fixes
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kobewi
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072f6feaba
Make some Image methods static
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Rémi Verschelde
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ecd4ab1e14
Merge pull request #66683 from clayjohn/SRGB-canvasitem
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Aaron Franke
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2cea42cc7f
Rename Projection `matrix` to `columns`
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Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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clayjohn
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06d0e56559
Default CanvasItem materials to not convert uniform colors to linear space.
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clayjohn
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72d899702b
Clear last frame directional light buffer when number of lights changes.
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clayjohn
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8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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%!s(int64=3) %!d(string=hai) anos |