Commit History

Autor SHA1 Mensaxe Data
  Bastiaan Olij 66272ea26e Fix volumetric fog in stereo by projection vertex in combined space %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 347a8e20ae Merge pull request #69324 from RedMser/advanced-settings-errors %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 901cd7e3fe Fix framebuffers in sky not being created on mobile renderer %!s(int64=2) %!d(string=hai) anos
  RedMser ed960453b7 Make solving project setting errors easier %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij a8ec72cf94 Move roughness limiter and sort into their own classes %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders %!s(int64=2) %!d(string=hai) anos
  clayjohn bc64a734d3 Fix various crashes relating to low roughness_layers %!s(int64=2) %!d(string=hai) anos
  clayjohn 5f94b378ab Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag %!s(int64=2) %!d(string=hai) anos
  clayjohn 5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer %!s(int64=2) %!d(string=hai) anos
  clayjohn 8b3db6e9ce Properly initialize directional_light_count in RD sky shaders %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij e886a7af81 Cleanup and improve sky render %!s(int64=2) %!d(string=hai) anos
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms %!s(int64=2) %!d(string=hai) anos
  Malcolm Nixon 0f8a968cd4 Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer. %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde f7c611ab71 Style: Misc docs and comment style and language fixes %!s(int64=2) %!d(string=hai) anos
  kobewi 072f6feaba Make some Image methods static %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem %!s(int64=2) %!d(string=hai) anos
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. %!s(int64=3) %!d(string=hai) anos
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. %!s(int64=2) %!d(string=hai) anos
  clayjohn 72d899702b Clear last frame directional light buffer when number of lights changes. %!s(int64=3) %!d(string=hai) anos
  clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else. %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar %!s(int64=3) %!d(string=hai) anos