Commit History

Author SHA1 Message Date
  Dario 1f18125652 Fix incorrect error checking and notifications introduced in PR #80414. 2 years ago
  Dario b447e1baaf Improve handling of motion vectors for multimesh instances. 2 years ago
  bitsawer dab0871d41 Fix invalid RID errors when freeing a mesh with blend shapes 2 years ago
  Lyuma 791d8001db Fix AABB for unused bones 2 years ago
  SlugFiller 06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2 years ago
  Ricardo Buring 497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame 2 years ago
  Ricardo Buring 086b9e0c59 Notify dependencies when setting custom mesh AABB 2 years ago
  clayjohn cdc6c00b5f Check if Skeleton exists before reading when calculating blend shapes 2 years ago
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 years ago
  bitsawer 8c25bcdb84 Fix range loop iteration regressions 2 years ago
  kobewi 615c517034 Use range iterators in LocalVector loops 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde 2b056115ef Merge pull request #70091 from clayjohn/bone-aabbs 2 years ago
  clayjohn ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2 years ago
  clayjohn b7088bbf52 Cache mesh AABB when modified by skeleton and update instance AABB when 2 years ago
  Nathan Franke aef261aa2a fix aabb errors on meshes with bones on multiple surfaces 2 years ago
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 years ago
  clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer. 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 2 years ago
  Clay John f709596631 Merge pull request #65418 from JFonS/taa_multimesh 3 years ago
  jfons 74cdee4cb5 Add motion vectors support for MultiMeshInstance 3 years ago
  Aaron Franke 817ae95667 Replace AABB has_no_volume with has_volume 3 years ago
  Rémi Verschelde 7b4927bb5f Merge pull request #60309 from The-O-King/oct 3 years ago
  clayjohn bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 3 years ago
  Aaron Franke f91934872d Use a const ref for the bone AABB in rendering code 3 years ago
  Aaron Franke e0d80b37e9 Don't try to merge unused bone AABBs in the rendering server 3 years ago
  Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Yuri Rubinsky 3dc1a1dbfb Prevent possible crash when mesh is freed 3 years ago