Commit History

Author SHA1 Message Date
  Bastiaan Olij 6dd47e232b Expose RD::texture_native_handle 2 years ago
  Rindbee ebd2b9e299 Fix calling `TextureStorage::texture_3d_update()` could cause a crash 2 years ago
  Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2 years ago
  Bastiaan Olij 70dca9ff55 Merge duplicate rd_texture functions 2 years ago
  clayjohn 84482ef90b Avoid copying CanvasTexture when updating proxy 2 years ago
  Bastiaan Olij 903aa0e385 Use MSAA 2D texture in multipass tonemapper 2 years ago
  Bastiaan Olij 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  clayjohn 5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde f318d60e06 Merge pull request #65376 from reduz/astc-support 2 years ago
  Juan Linietsky 71d21c7ccb Implement basic ASTC support 3 years ago
  Rémi Verschelde 676f60b0cc Merge pull request #70132 from clayjohn/RT-update 2 years ago
  clayjohn 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 years ago
  dzil123 8fab25f32f GLES3 TextureStorage - add missing null checks 2 years ago
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 years ago
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 years ago
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 years ago
  David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2 years ago
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  Pedro J. Estébanez ee91531998 Restrict MSAA attachment usage to the strictly needed set 2 years ago
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 2 years ago
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 2 years ago