Bastiaan Olij
|
6dd47e232b
Expose RD::texture_native_handle
|
2 years ago |
Rindbee
|
ebd2b9e299
Fix calling `TextureStorage::texture_3d_update()` could cause a crash
|
2 years ago |
Bastiaan Olij
|
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
|
2 years ago |
Bastiaan Olij
|
70dca9ff55
Merge duplicate rd_texture functions
|
2 years ago |
clayjohn
|
84482ef90b
Avoid copying CanvasTexture when updating proxy
|
2 years ago |
Bastiaan Olij
|
903aa0e385
Use MSAA 2D texture in multipass tonemapper
|
2 years ago |
Bastiaan Olij
|
467d735eb1
Fix issue with default textures requiring arrays when using multiview
|
2 years ago |
clayjohn
|
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2 years ago |
Marius Hanl
|
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
|
3 years ago |
clayjohn
|
5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
|
2 years ago |
clayjohn
|
49bebf2bfb
Sort decals and lights based on camera origin
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Rémi Verschelde
|
f318d60e06
Merge pull request #65376 from reduz/astc-support
|
2 years ago |
Juan Linietsky
|
71d21c7ccb
Implement basic ASTC support
|
3 years ago |
Rémi Verschelde
|
676f60b0cc
Merge pull request #70132 from clayjohn/RT-update
|
2 years ago |
clayjohn
|
5e90b90a97
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
|
2 years ago |
clayjohn
|
1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
|
2 years ago |
clayjohn
|
bdd4001ef0
Various fixes and documentation for CanvasGroup
|
2 years ago |
dzil123
|
8fab25f32f
GLES3 TextureStorage - add missing null checks
|
2 years ago |
Rémi Verschelde
|
1e9a61cd40
Merge pull request #68487 from clayjohn/RD-mobile-raster
|
2 years ago |
Rémi Verschelde
|
e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
|
2 years ago |
clayjohn
|
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
|
2 years ago |
David Snopek
|
7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
|
2 years ago |
Patrick Dawson
|
71d8de2763
Expose texture_get_rd_texture
|
2 years ago |
kobewi
|
072f6feaba
Make some Image methods static
|
3 years ago |
Pedro J. Estébanez
|
ee91531998
Restrict MSAA attachment usage to the strictly needed set
|
2 years ago |
Rémi Verschelde
|
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
|
2 years ago |
Bastiaan Olij
|
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
|
3 years ago |
Bastiaan Olij
|
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
3 years ago |
Haoyu Qiu
|
ffdac72eaa
Add various null checks in RenderingServer
|
2 years ago |