Commit History

Author SHA1 Message Date
  Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2 years ago
  Bastiaan Olij 70dca9ff55 Merge duplicate rd_texture functions 2 years ago
  Bastiaan Olij 903aa0e385 Use MSAA 2D texture in multipass tonemapper 2 years ago
  Bastiaan Olij 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 years ago
  David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2 years ago
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 years ago
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 years ago
  Hugo Locurcio 813f6a5d57 Add `hint_transparent` to use a transparent black placeholder texture 4 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Hugo Locurcio a151a74a98 Tweak Decal distance fade defaults and add property hints 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  Rémi Verschelde abe8b88702 Merge pull request #62834 from RandomShaper/fix_vk_sky_error 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago
  Pedro J. Estébanez ba39230ef3 Bind correct default resource type in GI 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 3 years ago
  reduz 45af29da80 Add a new HashSet template 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 years ago
  jfons bdc239a5a9 Fix Vulkan validation errors on default depth textures 3 years ago
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 years ago