Bastiaan Olij
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c328676d96
For GDExternal use, provides access to internal graphics handles for textures
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2 years ago |
Bastiaan Olij
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70dca9ff55
Merge duplicate rd_texture functions
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2 years ago |
Bastiaan Olij
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903aa0e385
Use MSAA 2D texture in multipass tonemapper
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2 years ago |
Bastiaan Olij
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467d735eb1
Fix issue with default textures requiring arrays when using multiview
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2 years ago |
Rémi Verschelde
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e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
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2 years ago |
David Snopek
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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2 years ago |
Patrick Dawson
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71d8de2763
Expose texture_get_rd_texture
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2 years ago |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 years ago |
Hugo Locurcio
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813f6a5d57
Add `hint_transparent` to use a transparent black placeholder texture
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4 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Hugo Locurcio
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a151a74a98
Tweak Decal distance fade defaults and add property hints
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3 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |
Rémi Verschelde
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abe8b88702
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
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3 years ago |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |
Pedro J. Estébanez
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ba39230ef3
Bind correct default resource type in GI
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
clayjohn
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3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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3 years ago |
reduz
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45af29da80
Add a new HashSet template
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
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3 years ago |
jfons
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bdc239a5a9
Fix Vulkan validation errors on default depth textures
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3 years ago |
Bastiaan Olij
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57e5a33623
Split dummy renderer classes into separate files
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3 years ago |