提交歷史

作者 SHA1 備註 提交日期
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 年之前
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 年之前
  bruvzg 899e56de5d Re-add optional OIDN denoise as an external executable. 1 年之前
  Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Fabio Alessandrelli 55845bac26 Fix some array size function definition mismatch. 3 年之前
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 年之前
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 3 年之前
  reduz 141c375581 Clean up Hash Functions 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 3 年之前
  William Deurwaarder a7599076d2 GPULightmapper: execute dilate before denoise 4 年之前
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync 4 年之前
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 4 年之前
  Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 4 年之前
  jfons 99e1ce0690 Invert spotlight angle attenuation 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 4 年之前
  Marcel Admiraal 26fcf2b04c Add override keywords. 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  Rémi Verschelde 710b34b702 Style: Fix missing/invalid copyright headers 5 年之前
  Juan Linietsky 1bea8e1eac New lightmapper 5 年之前