Dario
|
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
|
пре 1 година |
Dario
|
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
|
пре 1 година |
Priyansh Rathi
|
e995764e50
add support for soft shadows to the lightmapper
|
пре 3 година |
William Deurwaarder
|
9e58b02252
GPULightmapper: skip smoothen positions for flat triangles
|
пре 3 година |
William Deurwaarder
|
e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
|
пре 4 година |
jfons
|
6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
|
пре 4 година |
jfons
|
99e1ce0690
Invert spotlight angle attenuation
|
пре 4 година |
Rémi Verschelde
|
c74d65cec8
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
пре 5 година |
Rémi Verschelde
|
07bc4e2f96
Style: Enforce separation line between function definitions
|
пре 5 година |
Juan Linietsky
|
1bea8e1eac
New lightmapper
|
пре 5 година |