Historique des commits

Auteur SHA1 Message Date
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary il y a 2 ans
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render il y a 2 ans
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes il y a 2 ans
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely il y a 2 ans
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection il y a 3 ans
  Bastiaan Olij ecfcfd97fa Split dependency logic il y a 3 ans
  bruvzg f851c4aa33 Fix some issues found by cppcheck. il y a 3 ans
  reduz b0ca03b0a2 Add a UniformSet cache il y a 3 ans
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency il y a 3 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 3 ans
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD il y a 3 ans
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core il y a 4 ans
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines il y a 4 ans
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP il y a 4 ans
  reduz f20999f6fe Rewrote how barriers work for faster rendering il y a 4 ans
  reduz 280f334f81 Reorganize RenderingDevice barriers il y a 4 ans
  reduz 099dee35f4 Added GPU based cluster builder il y a 4 ans