Matias N. Goldberg
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6e7d87fb25
Use fullscreen tri instead of quad
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%!s(int64=2) %!d(string=hai) anos |
Yuri Rubinsky
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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%!s(int64=2) %!d(string=hai) anos |
Bastiaan Olij
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616ba8745f
Fix VRS issues
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%!s(int64=2) %!d(string=hai) anos |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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%!s(int64=3) %!d(string=hai) anos |
luz paz
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38aaaa3cf9
Fix various typos not caught by codespell
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%!s(int64=3) %!d(string=hai) anos |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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%!s(int64=3) %!d(string=hai) anos |