clayjohn
|
57eb762bae
Add option to enable HDR rendering in 2D
|
2 年之前 |
Bastiaan Olij
|
a8ec72cf94
Move roughness limiter and sort into their own classes
|
2 年之前 |
Yuri Rubinsky
|
94831c7209
Forbid passing multiview sampler to the custom function in shaders
|
2 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 年之前 |
Juan Linietsky
|
f999f52f0a
Add a Framebuffer cache
|
3 年之前 |
Juan Linietsky
|
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
|
3 年之前 |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
3 年之前 |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 年之前 |
Bastiaan Olij
|
997810e417
Split GI effects and fix stereoscopic rendering of GI effects
|
3 年之前 |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 年之前 |
clayjohn
|
3bb8e6a9fe
SkyShaders working
|
3 年之前 |
Rémi Verschelde
|
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
3 年之前 |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
3 年之前 |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
3 年之前 |
Bastiaan Olij
|
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
3 年之前 |
Rémi Verschelde
|
f8ab79e68a
Zero initialize all pointer class and struct members
|
3 年之前 |
Bastiaan Olij
|
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
3 年之前 |
Bastiaan Olij
|
36defd1179
Extract global variable, shader and material storage
|
3 年之前 |
Bastiaan Olij
|
0fe06e9467
Extract Decal and Decal atlas from Storage class
|
3 年之前 |
Bastiaan Olij
|
57e5a33623
Split dummy renderer classes into separate files
|
3 年之前 |
reduz
|
b0ca03b0a2
Add a UniformSet cache
|
3 年之前 |
Rémi Verschelde
|
cba2fd2e80
Revert "Add new scaling modes for splash screen"
|
3 年之前 |
Samuel Pedrajas
|
fcc9f5ce39
Add new scaling modes for splash screen
|
3 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 年之前 |
Je06jm
|
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
3 年之前 |
Bastiaan Olij
|
fbac863bfb
Add source rectangle to blit
|
4 年之前 |
Aaron Franke
|
84f720966c
Use doubles for time in many other places
|
4 年之前 |
reduz
|
6e1c5e346a
Fix Boot Splash
|
4 年之前 |
reduz
|
0d2e02945b
Implement shader caching
|
4 年之前 |
Bastiaan Olij
|
02980be834
Implementing blit shader with versions
|
4 年之前 |