Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Dario
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293302ccd8
Add motion vector support for GPU 3D Particles.
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2 years ago |
Bastiaan Olij
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1a128fcccd
Properly clear material slots on mesh instance when material is freed
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Ricardo Buring
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497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Markus Grafen
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041b64ea7e
visual instance layers are regarded during shadow culling
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2 years ago |
Rémi Verschelde
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1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2 years ago |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 years ago |
clayjohn
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b7088bbf52
Cache mesh AABB when modified by skeleton and update instance AABB when
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2 years ago |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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3 years ago |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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3 years ago |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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3 years ago |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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3 years ago |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 years ago |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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3 years ago |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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3 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 years ago |
Rémi Verschelde
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55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
Hugo Locurcio
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610363add0
Use the Static global illumination mode in GeometryInstance3D by default
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3 years ago |