Commit History

Author SHA1 Message Date
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Dario 293302ccd8 Add motion vector support for GPU 3D Particles. 2 years ago
  Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Ricardo Buring 497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Markus Grafen 041b64ea7e visual instance layers are regarded during shadow culling 2 years ago
  Rémi Verschelde 1cab6c91e9 Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2 years ago
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 years ago
  clayjohn b7088bbf52 Cache mesh AABB when modified by skeleton and update instance AABB when 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 years ago
  Rémi Verschelde 55fca1cb94 Merge pull request #62344 from BastiaanOlij/extract_dependencies 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Hugo Locurcio 610363add0 Use the Static global illumination mode in GeometryInstance3D by default 3 years ago