提交歷史

作者 SHA1 備註 提交日期
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 年之前
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
  Dario 5155870d64 Improve handling of motion vectors for multimesh instances. 2 年之前
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 年之前
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer 2 年之前
  Bastiaan Olij ab60d3b65c Expose viewports render targer RID 2 年之前
  clayjohn 9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  BimDav fcb9be66a2 Viewport canvas cull mask feature 4 年之前
  Rémi Verschelde 7da532275b Merge pull request #65541 from clayjohn/renderer-setting 3 年之前
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 年之前
  David Snopek e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node 3 年之前
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 年之前
  Rémi Verschelde 8317ff74d6 Merge pull request #63091 from MinusKube/editor-window-render-bug 3 年之前
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 年之前
  MinusKube be09a87ff9 Fix viewport sorting being wrong on parent/child relation 3 年之前
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 年之前
  Marc Gilleron 5690f47135 Initialize default values for viewports in rendering server. 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 年之前
  reduz 5786516d4d Implement Running Godot as Movie Writer 3 年之前
  jfons ba832d83b2 Initial TAA implementation 3 年之前
  reduz 746dddc067 Replace most uses of Map by HashMap 3 年之前
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members 3 年之前
  Hugo Locurcio e4eafb254a Enable 16-bit shadow atlas by default in the RenderingServer methods 3 年之前
  Rémi Verschelde 851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold 3 年之前
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前