Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
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2 年之前 |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 年之前 |
Dario
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5155870d64
Improve handling of motion vectors for multimesh instances.
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2 年之前 |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 年之前 |
clayjohn
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36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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2 年之前 |
Bastiaan Olij
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ab60d3b65c
Expose viewports render targer RID
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2 年之前 |
clayjohn
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9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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2 年之前 |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
BimDav
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fcb9be66a2
Viewport canvas cull mask feature
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4 年之前 |
Rémi Verschelde
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7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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3 年之前 |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 年之前 |
David Snopek
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e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
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3 年之前 |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 年之前 |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 年之前 |
Rémi Verschelde
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8317ff74d6
Merge pull request #63091 from MinusKube/editor-window-render-bug
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3 年之前 |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 年之前 |
MinusKube
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be09a87ff9
Fix viewport sorting being wrong on parent/child relation
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3 年之前 |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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3 年之前 |
Marc Gilleron
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5690f47135
Initialize default values for viewports in rendering server.
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3 年之前 |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 年之前 |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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3 年之前 |
reduz
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5786516d4d
Implement Running Godot as Movie Writer
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3 年之前 |
jfons
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ba832d83b2
Initial TAA implementation
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3 年之前 |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 年之前 |
Rémi Verschelde
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f8ab79e68a
Zero initialize all pointer class and struct members
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3 年之前 |
Hugo Locurcio
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e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
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3 年之前 |
Rémi Verschelde
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851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
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3 年之前 |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 年之前 |
Hugo Locurcio
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df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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3 年之前 |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 年之前 |