Rémi Verschelde
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f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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1 year ago |
kobewi
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41fa6c32b4
Disable update spinner when debug redraw is active
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1 year ago |
Rémi Verschelde
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4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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1 year ago |
QbieShay
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c228fe1a0d
Particle internal refactor and additions for more artistic control
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2 years ago |
bitsawer
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836705d7a9
Reset SDFGI when changing editor scene tabs
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2 years ago |
Juan Linietsky
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407b16ab00
Debug CanvasItem redraw
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Yuri Sizov
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79d3468246
Merge pull request #79696 from reduz/call-on-render-thread
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2 years ago |
Bastiaan Olij
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63d6e9c557
Add custom texture create function
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2 years ago |
Juan Linietsky
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c7fb6cea3d
Add ability to call code on rendering thread
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2 years ago |
univeous
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0a64abe891
Fix crash when calling get_video_adapter_* in a thread
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2 years ago |
Bastiaan Olij
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c328676d96
For GDExternal use, provides access to internal graphics handles for textures
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2 years ago |
Bastiaan Olij
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ab60d3b65c
Expose viewports render targer RID
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2 years ago |
Bastiaan Olij
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70dca9ff55
Merge duplicate rd_texture functions
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2 years ago |
myaaaaaaaaa
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6f88392d02
Move some worker_thread_pool.h includes out of header files
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2 years ago |
Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
clayjohn
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9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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2 years ago |
Danil Alexeev
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a8cbb6245b
Fix scaling issue in `draw_line` and similar methods
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2 years ago |
Pedro J. Estébanez
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d0e37cd04c
Add framework for avoidance of color flash in new windows
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Rémi Verschelde
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1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2 years ago |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 years ago |
bruvzg
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20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2 years ago |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
Patrick Dawson
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71d8de2763
Expose texture_get_rd_texture
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2 years ago |
BimDav
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fcb9be66a2
Viewport canvas cull mask feature
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4 years ago |
Clay John
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |