Commit History

Autor SHA1 Mensaxe Data
  MathdudeMan 964cd6525e Fix: Mass property particle shader error hai 7 meses
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes hai 1 ano
  ueshita e1d6ab4c80 Fix userdata not copied when trails started hai 1 ano
  Rudolph Bester f666c76a9c Fixed collided 3D GPU particles sometimes jittering hai 1 ano
  Chris Clyne 1ca0eeac28 Fix inverted GPUParticlesCollisionHeightField3D hai 1 ano
  QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control %!s(int64=2) %!d(string=hai) anos
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements %!s(int64=2) %!d(string=hai) anos
  clayjohn 4d301ee21e Check for disabled particle trail particle before initializing particle trail %!s(int64=2) %!d(string=hai) anos
  clayjohn eb10c71d6c Disable particle trails particles when parent parent is not active. %!s(int64=2) %!d(string=hai) anos
  Andreas Raddau a5828cd0e3 Improved consistency between vector field texture and world space %!s(int64=2) %!d(string=hai) anos
  danboo eba8be6e45 Fix typo - "collison" -> "collision" %!s(int64=2) %!d(string=hai) anos
  Andreas Raddau dfc6035ce1 Fix vector field particle attractor texture sampling %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit %!s(int64=3) %!d(string=hai) anos
  Somnath Sarkar 99911bfa79 Fix GPUParticles3D disappearance at attractor origins %!s(int64=3) %!d(string=hai) anos
  reduz 4f73d3beb4 Add Particle Shader Userdata %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable %!s(int64=3) %!d(string=hai) anos
  reduz 789713b008 Support for 2D particles to collide against SDF %!s(int64=4) %!d(string=hai) anos
  reduz 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
  reduz 906882ee66 Split particle shader entry points %!s(int64=4) %!d(string=hai) anos
  reduz d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos