Hugo Locurcio
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0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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%!s(int64=2) %!d(string=hai) anos |
Eidolon
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08f4560e69
Add optional depth fog
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%!s(int64=3) %!d(string=hai) anos |
Erik Johnson
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eab95698cd
Fix shadows for billboarded Sprite3D's
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%!s(int64=2) %!d(string=hai) anos |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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hai 1 ano |
NumbuhFour
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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%!s(int64=2) %!d(string=hai) anos |
Bastiaan Olij
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02ea1de7d0
Extract shared scene data into a separate class
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%!s(int64=3) %!d(string=hai) anos |