Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled %!s(int64=2) %!d(string=hai) anos
  Eidolon 08f4560e69 Add optional depth fog %!s(int64=3) %!d(string=hai) anos
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's %!s(int64=2) %!d(string=hai) anos
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. hai 1 ano
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class %!s(int64=3) %!d(string=hai) anos