landervr
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1637736c20
ReflectionProbe priority
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9 months ago |
Thaddeus Crews
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7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
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9 months ago |
BlueCube3310
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189c8eb671
Implement shadowmasks for LightmapGI
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1 year ago |
landervr
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05010180ce
ReflectionProbe add Blend Distance
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9 months ago |
Dario
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fa7615be9e
Add specialization for directional light split blend and fog.
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9 months ago |
Adam Scott
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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11 months ago |
Thaddeus Crews
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cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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10 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
Alula
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346cbc7f1f
Add support for compiling with VS clang-cl toolset
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1 year ago |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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1 year ago |
Hannah Crawford
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a54b71bbdf
Add `shadow_caster_mask` to Light3D.
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1 year ago |
jitspoe
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a0969a0931
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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1 year ago |
Bastiaan Olij
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a5d3d23db4
Fix never ending loop with overlapping probes
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1 year ago |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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2 years ago |
Marcel Offermans
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25f573ca63
Add a reflection mask to the reflection probes.
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1 year ago |
clayjohn
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cb7200b028
Implement 3D shadows in the GL Compatibility renderer
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2 years ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2 years ago |
Markus Grafen
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8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2 years ago |
Pedro J. Estébanez
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c58e50adcc
Fix additional cases of breakage of rendering effects
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
jainl28patel
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2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
Tobias Widner
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422bacbfd1
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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4 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |