Commit History

Author SHA1 Message Date
  landervr 1637736c20 ReflectionProbe priority 9 months ago
  Thaddeus Crews 7c015a768f Merge pull request #99958 from lander-vr/reflection-probe-blend-property 9 months ago
  BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI 1 year ago
  landervr 05010180ce ReflectionProbe add Blend Distance 9 months ago
  Dario fa7615be9e Add specialization for directional light split blend and fog. 9 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 11 months ago
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Alula 346cbc7f1f Add support for compiling with VS clang-cl toolset 1 year ago
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 year ago
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. 1 year ago
  jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 1 year ago
  Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes 1 year ago
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 years ago
  Marcel Offermans 25f573ca63 Add a reflection mask to the reflection probes. 1 year ago
  clayjohn cb7200b028 Implement 3D shadows in the GL Compatibility renderer 2 years ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 years ago
  Markus Grafen 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2 years ago
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects 2 years ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  jainl28patel 2da3acf620 fix ReflectionProbe rendering extents for (10,10,10) 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Tobias Widner 422bacbfd1 Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago