Commit History

Autor SHA1 Mensaxe Data
  maxime.chambefort 6f846eb5c5 Added external camera feed from external plugin on Android hai 1 ano
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering hai 1 ano
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) hai 1 ano
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D hai 1 ano
  Bastiaan Olij 5a98845655 Implement hooks into renderer %!s(int64=2) %!d(string=hai) anos
  Eidolon 08f4560e69 Add optional depth fog %!s(int64=3) %!d(string=hai) anos
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) %!s(int64=2) %!d(string=hai) anos
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. %!s(int64=3) %!d(string=hai) anos
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). %!s(int64=3) %!d(string=hai) anos