Commit History

作者 SHA1 備註 提交日期
  David House e6daec9cf8 Added indirect drawing functionality to MultiMesh 10 月之前
  ze2j 97e0b43faa Add ArrayMesh::surface_remove 9 月之前
  David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 10 月之前
  rune-scape f04a9bb630 Avoid const_cast in mesh_storage.h 1 年之前
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh 1 年之前
  Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources 2 年之前
  clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 1 年之前
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 年之前
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 年之前
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 年之前