Историја ревизија

Аутор SHA1 Порука Датум
  Dario f714eaba0d Do not store SPIR-V in memory unless pipeline statistics are used. пре 1 недеља
  Rémi Verschelde 0449f4bce1 Merge pull request #114657 from DarioSamo/immutable-sampler-descriptor-fix пре 3 недеља
  Dario bce41d08fe Always add Vulkan descriptor count for immutable samplers to descriptor pool. пре 3 недеља
  Rémi Verschelde bc6f6a6358 Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use пре 3 недеља
  Rémi Verschelde 7692a3d53b Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation пре 4 недеља
  Skyth 3ef93dc19f Implement workaround for GPU driver crash on Adreno 5XX. пре 1 месец
  Skyth 3b23931eae Create new pools when they become fragmented on Vulkan. пре 1 месец
  Skyth 83af078761 Clear depth stencil textures on first use if the RDD requires it. пре 1 месец
  mxtherfxcker 8a23bec158 Update re-spirv to fix multiple regressions. пре 1 месец
  Thaddeus Crews 666bcb2056 Merge pull request #111452 from DarioSamo/re-spirv пре 1 месец
  Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders. пре 1 година
  Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12. пре 3 месеци
  Rémi Verschelde 1cb4ada316 Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta пре 2 месеци
  David Snopek fce47ac456 OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices пре 2 месеци
  Skyth 56db3aed47 Refactor rendering driver copy APIs to fix D3D12 issues. пре 3 месеци
  Thaddeus Crews 2edc43df8e Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile пре 2 месеци
  dhoverb 53e1ea184a Implement XR_META_foveation_eye_tracked пре 2 месеци
  Bastiaan Olij 21ffbecfa9 Resolve depth buffer in pass if supported by driver пре 3 месеци
  Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data пре 2 месеци
  Skyth 613c9fb86f Improve rendering driver fallback on Windows. пре 2 месеци
  Stuart Carnie 230adb7511 Add Persistent Buffers пре 3 месеци
  Stuart Carnie a281e91c5a Metal: Fix `texture_get_data` other linear formats пре 6 месеци
  Lukas Tenbrink 1db0a60dc0 Replace `std::size` usage with `std_size` to avoid `<iterator>` include. пре 3 месеци
  Ben Rog-Wilhelm e5ab5acd95 Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. пре 4 месеци
  Dario e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. пре 5 месеци
  Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. пре 6 месеци
  Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware пре 7 месеци
  Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. пре 8 месеци
  Dario 5a30a7e7cd Add shader baker to project exporter. пре 1 година
  Dario ad22f65489 Rework semaphores for presentation to be created per swap chain image to fix validation error. пре 8 месеци