Allen Pestaluky
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628df323e2
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
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8 miesięcy temu |
Thaddeus Crews
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c6fe923e33
Merge pull request #108516 from KoBeWi/file_graveyard
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2 miesięcy temu |
Skyth
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c128886c63
Overhaul screen space reflections.
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4 miesięcy temu |
Allen Pestaluky
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bd9d1bf070
Add material debanding for use in Mobile rendering method.
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3 lat temu |
Aaron Franke
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3d1c9fd5de
Move server files into their subfolders
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1 rok temu |
kobewi
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d591bcc09c
Remove unnecessary cpp files
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6 miesięcy temu |
lawnjelly
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ae04a3a5dd
Physics Interpolation - Move 3D FTI to `SceneTree`
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10 miesięcy temu |
Ansraer
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a4a5f4ed01
allow moving meshes without motion vectors
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9 miesięcy temu |
Thaddeus Crews
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324512e11c
Style: Replace header guards with `#pragma once`
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1 rok temu |
Michael Alexsander
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aea559b39a
Allow to compile the engine without XR support
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11 miesięcy temu |
maxime.chambefort
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6f846eb5c5
Added external camera feed from external plugin on Android
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1 rok temu |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 rok temu |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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1 rok temu |
Ricardo Buring
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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1 rok temu |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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1 rok temu |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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2 lat temu |
Eidolon
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08f4560e69
Add optional depth fog
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3 lat temu |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2 lat temu |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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3 lat temu |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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3 lat temu |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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3 lat temu |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 lat temu |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 lat temu |