Historia zmian

Autor SHA1 Wiadomość Data
  Allen Pestaluky 628df323e2 Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 8 miesięcy temu
  Thaddeus Crews c6fe923e33 Merge pull request #108516 from KoBeWi/file_graveyard 2 miesięcy temu
  Skyth c128886c63 Overhaul screen space reflections. 4 miesięcy temu
  Allen Pestaluky bd9d1bf070 Add material debanding for use in Mobile rendering method. 3 lat temu
  Aaron Franke 3d1c9fd5de Move server files into their subfolders 1 rok temu
  kobewi d591bcc09c Remove unnecessary cpp files 6 miesięcy temu
  lawnjelly ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 10 miesięcy temu
  Ansraer a4a5f4ed01 allow moving meshes without motion vectors 9 miesięcy temu
  Thaddeus Crews 324512e11c Style: Replace header guards with `#pragma once` 1 rok temu
  Michael Alexsander aea559b39a Allow to compile the engine without XR support 11 miesięcy temu
  maxime.chambefort 6f846eb5c5 Added external camera feed from external plugin on Android 1 rok temu
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 rok temu
  BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering 1 rok temu
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 rok temu
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 rok temu
  Bastiaan Olij 5a98845655 Implement hooks into renderer 2 lat temu
  Eidolon 08f4560e69 Add optional depth fog 3 lat temu
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 lat temu
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 3 lat temu
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 3 lat temu
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 3 lat temu
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 lat temu
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 lat temu