Rémi Verschelde
|
4db916dac6
Merge pull request #114908 from clayjohn/RD-env-roughness
|
2 هفته پیش |
clayjohn
|
e33515c2e6
Overhaul compute shader based environment roughness calculation to improve performance and quality
|
2 هفته پیش |
clayjohn
|
24c2c452de
Fix downsampled radiance map generation.
|
2 هفته پیش |
Skyth
|
25824f18f5
Handle RGB10_A2 storage format in octmap shaders.
|
3 هفته پیش |
clayjohn
|
8d1277fdb1
Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
|
1 ماه پیش |
Dario
|
c78c3ba894
Rewrite Radiance and Reflection probes to use Octahedral maps.
|
7 ماه پیش |
Skyth
|
d27e4dab16
Sanitize INF/NaN when copying last frame texture for SSIL/SSR.
|
2 ماه پیش |
clayjohn
|
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
|
5 ماه پیش |
Thaddeus Crews
|
0400b703e4
Merge pull request #111577 from Kaleb-Reid/fix-lightmap-luminance
|
3 ماه پیش |
Kaleb Reid
|
8173f43770
Apply luminance multiplier in copy_cubemap_to_panorama
|
3 ماه پیش |
Dario
|
ba268416d5
Push pipeline compilation of various effects to the worker thread pool.
|
4 ماه پیش |
Thaddeus Crews
|
2b7f39ea28
Merge pull request #110505 from Calinou/tweak-draw-command-labels
|
4 ماه پیش |
Aaron Franke
|
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
|
8 ماه پیش |
Hugo Locurcio
|
204e310914
Tweak draw command label names for consistency
|
4 ماه پیش |
Dario
|
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
|
1 سال پیش |
Dario
|
5216ef5f9c
Add dependency detection improvements to the render graph.
|
1 سال پیش |
clayjohn
|
bebf85487e
Use a full screen triangle for mipmap calculations in mobile renderer
|
1 سال پیش |
clayjohn
|
adfc9ccc44
Use a src rect for copying from screen with CanvasGroup in the mobile backend
|
1 سال پیش |
Khasehemwy
|
d950f5f838
Use Reverse Z for the depth buffer
|
1 سال پیش |
Bastiaan Olij
|
df8ff797b7
Consistantly use USE_MULTIVIEW as the define in shaders
|
1 سال پیش |
Dario
|
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
|
2 سال پیش |
EddieBreeg
|
8747c67d9e
Fix potential integer underflow in rounded up divisions
|
2 سال پیش |
clayjohn
|
43cf21cb71
Use best fit normals for storing screen space normals
|
2 سال پیش |
Bastiaan Olij
|
22cd145177
Merge passes in Vulkan mobile renderer
|
2 سال پیش |
Lasuch
|
608d41a969
Expose copy_effects copy compute shader in Mobile backend
|
2 سال پیش |
Bastiaan Olij
|
b1c4d4e55b
Ensure optional variants are loaded last.
|
2 سال پیش |
Dario
|
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
2 سال پیش |
Matias N. Goldberg
|
6e7d87fb25
Use fullscreen tri instead of quad
|
2 سال پیش |
Bastiaan Olij
|
a22f495a3c
Split raster barrier into vertex and fragment barrier
|
2 سال پیش |
Yuri Rubinsky
|
94831c7209
Forbid passing multiview sampler to the custom function in shaders
|
3 سال پیش |