تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Rémi Verschelde 4db916dac6 Merge pull request #114908 from clayjohn/RD-env-roughness 2 هفته پیش
  clayjohn e33515c2e6 Overhaul compute shader based environment roughness calculation to improve performance and quality 2 هفته پیش
  clayjohn 24c2c452de Fix downsampled radiance map generation. 2 هفته پیش
  Skyth 25824f18f5 Handle RGB10_A2 storage format in octmap shaders. 3 هفته پیش
  clayjohn 8d1277fdb1 Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 1 ماه پیش
  Dario c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps. 7 ماه پیش
  Skyth d27e4dab16 Sanitize INF/NaN when copying last frame texture for SSIL/SSR. 2 ماه پیش
  clayjohn 2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer 5 ماه پیش
  Thaddeus Crews 0400b703e4 Merge pull request #111577 from Kaleb-Reid/fix-lightmap-luminance 3 ماه پیش
  Kaleb Reid 8173f43770 Apply luminance multiplier in copy_cubemap_to_panorama 3 ماه پیش
  Dario ba268416d5 Push pipeline compilation of various effects to the worker thread pool. 4 ماه پیش
  Thaddeus Crews 2b7f39ea28 Merge pull request #110505 from Calinou/tweak-draw-command-labels 4 ماه پیش
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 8 ماه پیش
  Hugo Locurcio 204e310914 Tweak draw command label names for consistency 4 ماه پیش
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 1 سال پیش
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 1 سال پیش
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 سال پیش
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 سال پیش
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 سال پیش
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 سال پیش
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 2 سال پیش
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 سال پیش
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 2 سال پیش
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 2 سال پیش
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 2 سال پیش
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 2 سال پیش
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 سال پیش
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 سال پیش
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 سال پیش
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 3 سال پیش