Historial de Commits

Autor SHA1 Mensaje Fecha
  Dario c2b068d08c Fix stale reference bug in FramebufferCache. hace 1 semana
  Rémi Verschelde 7d807ec22d Merge pull request #114476 from blueskythlikesclouds/create-separate-graphics-queue-for-transfer hace 3 semanas
  Rémi Verschelde bc6f6a6358 Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use hace 3 semanas
  Skyth 2bc63ddf08 Create separate graphics queue instead of reusing the main queue when transfer queue family is unsupported. hace 1 mes
  Fredia Huya-Kouadio be24804e1a Trigger save of the RD pipeline cache on application pause hace 1 mes
  Rémi Verschelde adb7774a61 RenderingDevice: Add null checks when retrieving uniform sets hace 1 mes
  Skyth 83af078761 Clear depth stencil textures on first use if the RDD requires it. hace 1 mes
  Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12. hace 3 meses
  Skyth bfdf86370f Check for pending clears in every RD texture function. hace 2 meses
  Rémi Verschelde b1de0364bf Merge pull request #111954 from blueskythlikesclouds/copy-api-refactor hace 2 meses
  Alexander Hartmann d97496a99e Fix `SHADER_UNIFORM_NAMES` hace 2 meses
  Skyth 56db3aed47 Refactor rendering driver copy APIs to fix D3D12 issues. hace 3 meses
  Dario d17ea061bc Move D3D12's automatic texture clears to RenderingDevice. hace 6 meses
  Thaddeus Crews 9a8b9e5c24 Merge pull request #113010 from blueskythlikesclouds/persistent-map-staging-buffers hace 2 meses
  Thaddeus Crews 2edc43df8e Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile hace 2 meses
  Skyth f5bbd71dfc Persistently map staging buffers. hace 2 meses
  Pāvels Nadtočajevs 90f2026c0f Fix D3D12 renderer crash on Wine. hace 2 meses
  Bastiaan Olij 21ffbecfa9 Resolve depth buffer in pass if supported by driver hace 3 meses
  Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data hace 2 meses
  Lukas Tenbrink c3747884da Add some important profiling hooks. hace 10 meses
  Thaddeus Crews edbfb7a6ec Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr hace 3 meses
  Stuart Carnie 230adb7511 Add Persistent Buffers hace 3 meses
  Clay John bad8f531a8 Sync final frame after finalizing RD to ensure that nothing is in use on the GPU when we free the RD hace 3 meses
  Erik Ritschl 44451e6988 Fix incorrect failure code in screen_get_framebuffer_format hace 3 meses
  Dario af584b1ba8 Do not begin a new frame during RenderingDevice's shutdown. hace 3 meses
  Stuart Carnie a281e91c5a Metal: Fix `texture_get_data` other linear formats hace 6 meses
  chocola-mint ead282ff13 Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`. hace 3 meses
  Stuart Carnie 3ffcae66a8 Renderer: Fix missing shader_name; use forward declarations hace 4 meses
  Thaddeus Crews 4594de69fd Merge pull request #111013 from stuartcarnie/shader_container_ext hace 4 meses
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API hace 8 meses