clayjohn
|
b2dfbd77ec
properly orphan polygon index buffer after binding
|
5 years ago |
PouleyKetchoupp
|
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
|
5 years ago |
clayjohn
|
1253a33423
Improve glBufferSubData usage where safe
|
5 years ago |
Rémi Verschelde
|
47389c3a16
Partial revert of #32657, undoing line shifting by 0.5
|
5 years ago |
Paul Trojahn
|
bdaedb601c
Fix draw_rect
|
5 years ago |
Braden Bodily
|
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
|
6 years ago |
PouleyKetchoupp
|
e852b3a271
Fixed vertex color initialization with default value in gles3
|
6 years ago |
clayjohn
|
518f0fb190
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
|
6 years ago |
qarmin
|
4e5310cc60
Some code changed with Clang-Tidy
|
6 years ago |
qarmin
|
072e40368e
Fix always true/false values
|
6 years ago |
Juan Linietsky
|
04847ef5f9
Added ability for multiple images to be imported as an atlas
|
6 years ago |
Rémi Verschelde
|
b182e038e7
GLES3: Fix regression in particles buffer initialization
|
6 years ago |
marxin
|
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
|
6 years ago |
samHFIT
|
fbaee40b1d
Added default color to mesh render
|
6 years ago |
Juan Linietsky
|
34dd772054
Properly redraw if something animated is visible
|
6 years ago |
marxin
|
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
|
6 years ago |
Juan Linietsky
|
be9b938398
Fix skeleton not being updated in shader, closes #25911
|
6 years ago |
Juan Linietsky
|
4af8009b9d
Fix fog in GLES2 by using epic hack, closes #25410
|
6 years ago |
Juan Linietsky
|
953cd03ea6
Use transparent framebuffer only when set to transparent, closes #21827
|
6 years ago |
Juan Linietsky
|
7478f468b2
Fixes to 2D lights, closes #24750
|
6 years ago |
Juan Linietsky
|
ca03d7e0d7
Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749.
|
6 years ago |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 years ago |
Juan Linietsky
|
a366d45856
-Implented 2D Mesh support for GLES2
|
6 years ago |
Juan Linietsky
|
455f297671
Properly reset canvas state after drawing, fixes #18860
|
6 years ago |
Juan Linietsky
|
40e4f5bef4
Proxies were being mishandled, leading to the now fixed #17651
|
6 years ago |
JFonS
|
cbfb7bd613
Make 2D particles work OOTB (again)
|
6 years ago |
JFonS
|
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
|
7 years ago |
Superwaitsum
|
e5041ad0f5
Add some limits on the Editor Settings
|
6 years ago |
Bastiaan Olij
|
a6df366b23
Moving lens distortion shader into drivers and adding GLES2 support
|
7 years ago |
Rémi Verschelde
|
d95bbb8922
Fix warnings about set but unused variables [-Wunused-but-set-variable]
|
7 years ago |