Cronologia Commit

Autore SHA1 Messaggio Data
  Juan Linietsky 4261880c94 Merge pull request #6845 from karroffel/master 8 anni fa
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 anni fa
  Juan Linietsky d9d77291bc rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 8 anni fa
  Juan Linietsky 6dd7d2c1f7 Implicit inheritance now defaults to Resource, will error for node scripts if extends not used. 8 anni fa
  Karroffel e781a7e07e pattern matcher: Implemented backend 8 anni fa
  Juan Linietsky 80b733a33a uses the global thread to protect the instacnes map in GDScript, closes #4615 8 anni fa
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 8 anni fa
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. 8 anni fa
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anni fa
  Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 9 anni fa
  Juan Linietsky 9c6175db11 More visual script work 9 anni fa
  Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property. 9 anni fa
  Juan Linietsky 1add52b55e Brand new networked multiplayer 9 anni fa
  Rémi Verschelde 5d9967ef00 Merge pull request #6055 from eska014/native-bind-rettype 9 anni fa
  Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 9 anni fa
  eska 4cd246898e Allow documenting unexposed return types in bind_native_method 9 anni fa
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 9 anni fa
  Juan Linietsky 33cc480350 Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 9 anni fa
  Juan Linietsky cf6450043d Fix bug in inner class reference, closes #1411 9 anni fa
  Juan Linietsky 565bb3afcc Fix extends issue, closes #4026 9 anni fa
  Andreas Haas c871cf6801 Add "bool" to GDScript reserverd keywords 9 anni fa
  Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 9 anni fa
  Juan Linietsky f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 9 anni fa
  punto- 86253cbdfe Revert "Fix implicit GDScript Reference inheritance" 9 anni fa
  eska 3acbf8e71f Fix implicit GDScript Reference inheritance 9 anni fa
  Juan Linietsky 9e745b920f Ability to reload scripts on running game 9 anni fa
  Juan Linietsky df139f57b3 Some cleanup to GDScript 9 anni fa
  Ignacio Armenteros 7caabd9398 Fix #4748: proper call to base class function 9 anni fa
  Juan Linietsky a75f896338 First version of Profiler 9 anni fa