Rémi Verschelde
|
daa074881b
Revert "Fixed resource loader using not fully loaded scripts"
|
6 months ago |
Kiro
|
83d4bde0a2
When calling code has length of string, pass it to parse_utf8
|
8 months ago |
Thaddeus Crews
|
2584f75537
Merge pull request #96499 from beev1s/shallow-script-cache-error
|
9 months ago |
Danil Alexeev
|
6286f9d21d
GDScript: Fix `GDScriptCache::get_full_script()` uses non-remapped path
|
10 months ago |
Moritz Burgdorff
|
fd5fc9f3ee
Fixed resource loader using not fully loaded scripts
|
11 months ago |
Pedro J. Estébanez
|
f4d76853b9
WorkerThreadPool (plus friends): Overhaul unlock allowance zones
|
1 year ago |
Hilderin
|
d199f1f0d5
Fix resolve class inheritance after file rename
|
1 year ago |
rune-scape
|
e680369d5b
GDScript: Fix too many calls to 'remove_parser'
|
1 year ago |
rune-scape
|
86b23d0420
GDScriptCache: Clear abandoned parser refs
|
1 year ago |
Rémi Verschelde
|
1ebd12ac5f
Merge pull request #92616 from rune-scape/rune-invalidate-parser-chain
|
1 year ago |
Rémi Verschelde
|
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
|
1 year ago |
Pedro J. Estébanez
|
d334632908
GDScript: Avoid deadlock possibility in multi-threaded load
|
1 year ago |
rune-scape
|
7f7114c008
GDScript: partially allow some functions on invalid scripts
|
1 year ago |
rune-scape
|
ffc0d0981b
GDScript: Invalidate cached parser chain when reloading
|
1 year ago |
rune-scape
|
6b88c86cec
GDScript: invalidate GDScriptParserRef when reloading
|
1 year ago |
Rémi Verschelde
|
ee5ace10b7
Merge pull request #85501 from /remove-packed-scene-cache
|
1 year ago |
George Marques
|
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
|
1 year ago |
Jordyfel
|
ef5dcccde7
Stop caching packed scenes in GDScript cache
|
1 year ago |
Rémi Verschelde
|
a9c864dc35
Merge pull request #83039 from KoBeWi/it's_always_the_cache
|
1 year ago |
Matthew Borkowski
|
2d262c072b
Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
|
1 year ago |
kobewi
|
6849cf48d1
Fix GDScript cache assigning UID as scene path
|
1 year ago |
A Thousand Ships
|
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
1 year ago |
ocean (they/them)
|
955049670f
GDScript: Add static analysis error reporting in GDScriptCache::get_full_script()
|
2 years ago |
Rémi Verschelde
|
5f9175f969
Merge pull request #76954 from Rindbee/return-null-on-fail-load-script
|
2 years ago |
Rindbee
|
cbce374f68
Returns null and does not cache when the source code of the script fails to load
|
2 years ago |
Rémi Verschelde
|
25b2f1780a
Style: Harmonize header includes in modules
|
2 years ago |
George Marques
|
0ba6048ad3
Add support for static variables in GDScript
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Adam Scott
|
c3f12592da
Cache script when reloading even if there's errors.
|
2 years ago |
rune-scape
|
2dfc6d5b69
GDScript: Allow out of order member resolution
|
2 years ago |