Commit History

Author SHA1 Message Date
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() 3 years ago
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
  Brian Semrau 346e497959 Disallow compute dispatch with zero dimensions. 3 years ago
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 years ago
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 3 years ago
  Rémi Verschelde da98357e6e doctool: Fix differences between headless and Vulkan rendering backends 3 years ago
  Lightning_A c63b18507d Use range iterators for `Map` 4 years ago
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 3 years ago
  Raul Santos 7a0e1bd135 Fix buffer_info may be used uninitialized 3 years ago
  Bastiaan Olij 506ae80876 Expose Vulkan internal values for access from extensions 4 years ago
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  Anilforextra c86db8b710 Remove redundant assignments. 4 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  Pedro J. Estébanez 7b7e17a626 Upgrade Vulkan memory allocator 4 years ago
  bruvzg d7957a2a20 Use "volk" instead of statically linked Vulkan loader. 4 years ago
  reduz ca117910da Fixes and optimizations to mobile renderer 4 years ago
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 years ago
  Rémi Verschelde 8f6c16e4a4 Merge pull request #50847 from reduz/implement-binary-shader-compilation 4 years ago
  reduz cf3f404d31 Implement Binary Shader Compilation 4 years ago
  luz paz 5cf3bed0c8 Fix various typos 4 years ago
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators 4 years ago
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 years ago
  reduz 76e25438c9 Fixes to forward mobile 4 years ago
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 years ago
  reduz b2f6db7aa8 Implement Specialization Constants 4 years ago
  reduz 83addd6ee5 Fix material invalidation on reimport. 4 years ago
  reduz 24efb13f7e Fix threaded update for textures 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  reduz 4d19c052f7 Fix Context Validation Layer Errors 4 years ago
  reduz bde6f5eed1 Implement Framebuffer Subpass support 4 years ago