Nathan Franke
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49403cbfa0
Replace String comparisons with "", String() to is_empty()
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3 years ago |
Je06jm
|
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
Brian Semrau
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346e497959
Disallow compute dispatch with zero dimensions.
|
3 years ago |
clayjohn
|
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
3 years ago |
Rémi Verschelde
|
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
|
3 years ago |
Rémi Verschelde
|
da98357e6e
doctool: Fix differences between headless and Vulkan rendering backends
|
3 years ago |
Lightning_A
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c63b18507d
Use range iterators for `Map`
|
4 years ago |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
|
3 years ago |
Raul Santos
|
7a0e1bd135
Fix buffer_info may be used uninitialized
|
3 years ago |
Bastiaan Olij
|
506ae80876
Expose Vulkan internal values for access from extensions
|
4 years ago |
Bastiaan Olij
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64626cc435
Optionally scale 3D render content
|
4 years ago |
Anilforextra
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c86db8b710
Remove redundant assignments.
|
4 years ago |
reduz
|
6027cd0a1d
Fixes to mobile renderer
|
4 years ago |
Pedro J. Estébanez
|
7b7e17a626
Upgrade Vulkan memory allocator
|
4 years ago |
bruvzg
|
d7957a2a20
Use "volk" instead of statically linked Vulkan loader.
|
4 years ago |
reduz
|
ca117910da
Fixes and optimizations to mobile renderer
|
4 years ago |
Bastiaan Olij
|
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
|
4 years ago |
Rémi Verschelde
|
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
|
4 years ago |
reduz
|
cf3f404d31
Implement Binary Shader Compilation
|
4 years ago |
luz paz
|
5cf3bed0c8
Fix various typos
|
4 years ago |
Rémi Verschelde
|
ac3322b0af
Use const references where possible for List range iterators
|
4 years ago |
Aaron Franke
|
4e6efd1b07
Use C++ iterators for Lists in many situations
|
4 years ago |
reduz
|
76e25438c9
Fixes to forward mobile
|
4 years ago |
reduz
|
ad9f606ed8
Use specialization constants in clustered renderer
|
4 years ago |
reduz
|
b2f6db7aa8
Implement Specialization Constants
|
4 years ago |
reduz
|
83addd6ee5
Fix material invalidation on reimport.
|
4 years ago |
reduz
|
24efb13f7e
Fix threaded update for textures
|
4 years ago |
reduz
|
6c55d2aad2
Fix Render Info
|
4 years ago |
reduz
|
4d19c052f7
Fix Context Validation Layer Errors
|
4 years ago |
reduz
|
bde6f5eed1
Implement Framebuffer Subpass support
|
4 years ago |