Rémi Verschelde
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4cc8f0f36d
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
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1 year ago |
Bastiaan Olij
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425e943576
Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
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1 year ago |
Dario
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4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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1 year ago |
Dario
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1e2c28b7fe
Use internal texture at internal resolution for calculating luminance.
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1 year ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Dario
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e7d3a7c2aa
Improve visual feedback when using the motion vectors debug view option.
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2 years ago |
Rémi Verschelde
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1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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2 years ago |
Rémi Verschelde
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faaf27f284
Fix various typos with codespell
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Bastiaan Olij
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d9eb9665da
Draw frustum splices ontop of direction shadow atlas for debug purposes
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2 years ago |
Arman Elgudzhyan
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ac4ca89000
Take 3D resolution scaling into account for mesh LOD
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2 years ago |
Rémi Verschelde
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0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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2 years ago |
Bastiaan Olij
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093289364f
Add layer slice support to render device and render buffers
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2 years ago |
Bastiaan Olij
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43a63db7cf
Fix SSAO/SSIl being applied to reflection probes
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2 years ago |
Bastiaan Olij
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85c478e170
Make screen texture and depth texture work in Multiview
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2 years ago |
Bastiaan Olij
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478c37deb8
Improving communication of scaling settings to renderer implementation
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2 years ago |
Bastiaan Olij
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Rémi Verschelde
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f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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2 years ago |
Bastiaan Olij
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65ca9e6924
Move SDFGI update logic into clustered renderer
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2 years ago |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 years ago |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
Lily Garcia
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e328a0bcf8
Check if VRS is supported on creating VRS object
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2 years ago |
NumbuhFour
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 years ago |
dzil123
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b4437cbaa6
Fix various missing rendering parameter checks
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2 years ago |
kobewi
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072f6feaba
Make some Image methods static
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3 years ago |
TechnoPorg
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b04350828e
Use radial distance for making LOD decisions.
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2 years ago |
bruvzg
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0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2 years ago |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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2 years ago |
Bastiaan Olij
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02b0c22e38
Moving SSEffects settings into class
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2 years ago |