Juan Linietsky
|
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
|
6 年之前 |
Juan Linietsky
|
834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
|
6 年之前 |
Juan Linietsky
|
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
|
6 年之前 |
Juan Linietsky
|
8799f69b2c
Strive for maximum compatibility in GLES2 regarding depth buffers.
|
6 年之前 |
Juan Linietsky
|
057d3e874d
Detect for 24 bits oes support on GLES2, closes #26344
|
6 年之前 |
Juan Linietsky
|
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
|
6 年之前 |
Juan Linietsky
|
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
|
6 年之前 |
Juan Linietsky
|
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
|
6 年之前 |
Rémi Verschelde
|
b7cc2bb1e2
Core: Ensure classes match their header filename
|
6 年之前 |
Juan Linietsky
|
0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
|
6 年之前 |
Juan Linietsky
|
4f4e46edd5
Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
|
6 年之前 |
Juan Linietsky
|
46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
|
6 年之前 |
Juan Linietsky
|
682fdf0f74
Use 16 bit indices on phones that dont support 32, fixes #19797
|
6 年之前 |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 年之前 |
Bastiaan Olij
|
9055386de9
Fix texture type not being initialised
|
6 年之前 |
Juan Linietsky
|
a366d45856
-Implented 2D Mesh support for GLES2
|
6 年之前 |
Juan Linietsky
|
f3cb236f9d
Remove usage of VAO, which does not work in GLES2
|
6 年之前 |
Juan Linietsky
|
3bdd1ff387
Support lights and shadows in GLES2, fixes #21853
|
6 年之前 |
Wilson E. Alvarez
|
08f22f1cf0
Moved member variables to initializer list
|
6 年之前 |
Juan Linietsky
|
d304228003
Do not draw particles if they are not processing at all, fixes #19507
|
7 年之前 |
Juan Linietsky
|
984063cf0b
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
|
7 年之前 |
Rémi Verschelde
|
3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
|
7 年之前 |
JFonS
|
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
|
7 年之前 |
Ibrahn Sahir
|
352b3c9c93
Cleaning up some uninitialised variables in GLES2 stuff.
|
7 年之前 |
M. Huri
|
55c8fda884
Removed duplication of include(s):
|
7 年之前 |
Juan Linietsky
|
0de8309b2c
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
|
7 年之前 |
Juan Linietsky
|
c83742ba86
-Lightmap and lightmap capture support for GLES2
|
7 年之前 |
Juan Linietsky
|
f2ed26d71e
Reflection probe support in GLES2 back-end.
|
7 年之前 |
Juan Linietsky
|
65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
|
7 年之前 |
JFonS
|
3cedec5f75
Set uniform default values in inspector
|
7 年之前 |