Hein-Pieter van Braam
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a83e77fded
Explicitly use floating point numbers in the our shaders
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6 年之前 |
Rémi Verschelde
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57416bfbce
GLES2: Define 'lowp' for OpenGL 2.1
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6 年之前 |
Juan Linietsky
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3bdd1ff387
Support lights and shadows in GLES2, fixes #21853
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6 年之前 |
Rémi Verschelde
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4226d56ca9
Style: Enable clang-format on GLSL shaders
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7 年之前 |
Rémi Verschelde
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e68b96928b
Style: Fix code formatting in GLES2 shaders
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7 年之前 |
karroffel
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eac4c984df
add GLES 2 renderer for 2D
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8 年之前 |
Rémi Verschelde
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7ad14e7a3e
Dead code tells no tales
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8 年之前 |
Juan Linietsky
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a1f715a4da
support for 2D shadow casters
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10 年之前 |