Commit History

Author SHA1 Message Date
  reduz 0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch 8 years ago
  Juan Linietsky f9603d8236 can bake for omni and spotlight 8 years ago
  Juan Linietsky 37f558cd7b Some BRDF fixes 8 years ago
  reduz 72b844c349 Godot works on Windows again.. 8 years ago
  Juan Linietsky a47c78aed1 Screen space reflection effect 9 years ago
  Juan Linietsky 7cf8d75cf8 WIP immediates and proper buffers swapping 9 years ago
  Juan Linietsky 9d635f0629 Migrated from GLES to GLAD, fixes many issues. 9 years ago
  Juan Linietsky 943d27f46d Instancing is working! (hooray) 9 years ago
  Juan Linietsky 70d095d8f2 Skeletons are working now. 9 years ago
  Juan Linietsky c39d2b3f42 working reflection probes!! 9 years ago
  Juan Linietsky a7078a4be9 Done with lights and shadows (wonder if i'm missing something..) 9 years ago
  Juan Linietsky d6567010bf -Many many fixes 9 years ago
  Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go 9 years ago
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 9 years ago
  Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now 9 years ago
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 9 years ago