Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 53bec9deeb Fix and restore text, material and mesh previewers. %!s(int64=6) %!d(string=hai) anos
  Daniel Rakos 582f62c2b2 Fixed TextureArray and Texture3D issues %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 3f681b0681 Clean up blend shape support in GLES2 and GLES3. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 16e67388a2 Properly update materials when adding surface, fixes #23790 %!s(int64=6) %!d(string=hai) anos
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky d6a88bbc30 Remove all references to stencil, fixes problems on iOS. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 4f72ff4f1c On mobile, check for float and half float frameuffers supported, fixes #25324, fixes #25325. %!s(int64=6) %!d(string=hai) anos
  Konrad Nowakowski a0bdd9605a Fix polygon drawing on WebGL1 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 0c60d4c682 Properly get proxy texture size for canvas light, fixes #17067 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 18c3ed245a Further fixes to avoid memory corruption, closes #25336 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 42764ed252 Revert "Fix errors on iOS" %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 148e62102b Merge pull request #25257 from karroffel/tex3d-get-data-fix %!s(int64=6) %!d(string=hai) anos
  thomas.herzog dddfe9a2df implemented texture_get_data() for TextureLayered %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij cab45f2f26 Fix errors on iOS %!s(int64=6) %!d(string=hai) anos
  Emanuele Fornara e1be09d8fd Fix enum scope %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde d8f0087dc8 Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 99c4faf837 Merge pull request #24575 from nekomatata/android-curve-texture %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  PouleyKetchoupp a1160ff8e7 Fixed CurveTexture with GLES3 on Android %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij 9055386de9 Fix texture type not being initialised %!s(int64=6) %!d(string=hai) anos
  Shinryuuji 7bfddbec3a Fix wrong default target for sampler2DArray %!s(int64=6) %!d(string=hai) anos
  Leon Krause 93bed8cf57 Check for WebGL RGTC extension %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 296834955f Remove debug print in RasterizerStorageGLES3 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 %!s(int64=7) %!d(string=hai) anos
  JFonS fb92c7b0fa Use hint_color when getting shader default params %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 4d88721e62 Do not error on empty shader, just treat it as invalid by default. Fixes #15998. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 %!s(int64=7) %!d(string=hai) anos