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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  clayjohn b804c491b7 fixed pixel snap precision artifact 6 жил өмнө
  Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders 6 жил өмнө
  JFonS 32e7641667 Revert back to ignoring LIGHT_VEC for 2D shadows 6 жил өмнө
  JFonS 076a342a4e Make LIGHT_VEC affect 2D shadows again 6 жил өмнө
  QbieShay 7c55228f5c fixed uv missing in vertex shader of canvas. 6 жил өмнө
  Rémi Verschelde dd06f6ee70 Fix style issues and signature mismatch 7 жил өмнө
  Juan Linietsky e6bc152de8 NORMALMAP was not working (no normal being used detected), fixes #9263 7 жил өмнө
  JFonS cbfb7bd613 Make 2D particles work OOTB (again) 7 жил өмнө
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 7 жил өмнө
  Rémi Verschelde ac2a4771d5 GLES2: Implement pixel snap 2D option 7 жил өмнө
  JFonS 8f4f79c767 Fix lighting of rotated particles in 2D 7 жил өмнө
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 жил өмнө
  Rémi Verschelde 1b6d75a599 Style: Fix code formatting in GLES3 shaders 7 жил өмнө
  JFonS 4421a6661d Move light 2D rotation to vertex shader 7 жил өмнө
  JFonS ac18444c7e Fix regression of 2D light height 7 жил өмнө
  JFonS e9a3cf8feb Fix rotation of 2D lights 7 жил өмнө
  Juan Linietsky 3bd0ca2a2d Skeletal deform working 7 жил өмнө
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP 7 жил өмнө
  Pieter-Jan Briers 25ba49fd88 Fixes canvas light shaders. 7 жил өмнө
  MrCdK 408f4cb146 Set correct types on a couple variables inside the canvas.glsl 8 жил өмнө
  Juan Linietsky 2c226e4edf Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR. 7 жил өмнө
  Guilherme Silva ffe827ab5a Fix pixel snap not being used in 3.0 7 жил өмнө
  Juan Linietsky 7eabbeb5af remove half_texpixel in canvas since no longer used 8 жил өмнө
  Nathan Warden 6adaf8f47a Fixed a bug where clamp_uv was clamping one pixel short, stretching the last pixels. 8 жил өмнө
  Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 8 жил өмнө
  Juan Linietsky ddadc782ba Fix frame selection in 2D particles, closes #10668 8 жил өмнө
  Henrik Andersson e0a19a77e5 Don't compare float to int 8 жил өмнө
  letheed 3a188015be add shadow_filter variant PCF7 8 жил өмнө
  Rémi Verschelde 82208c1e8b Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose 8 жил өмнө
  Bojidar Marinov 92a42668f2 Implement texture UV transpose in the gles3 renderer 8 жил өмнө