Historique des commits

Auteur SHA1 Message Date
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 il y a 6 ans
  Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders il y a 6 ans
  Juan Linietsky 95e34967d8 Fix precision issue with skeletons, closes #26057, closes #26062 il y a 6 ans
  Rémi Verschelde 769341e180 Cleanup after @reduz :) il y a 6 ans
  Juan Linietsky 9ed34d4423 Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852 il y a 6 ans
  Bastiaan Olij 9f266cf7e5 Override GL_position il y a 7 ans
  PouleyKetchoupp ab7759dbd1 Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int') il y a 6 ans
  Rémi Verschelde 37e198c320 Merge pull request #23483 from clayjohn/fragment_camera_view il y a 6 ans
  clayjohn 2042d6214e make VIEW vector available in fragment il y a 7 ans
  Rémi Verschelde dd06f6ee70 Fix style issues and signature mismatch il y a 7 ans
  Juan Linietsky a397d3a46a Avoid voxel cone trace from going full 180 degrees, fixes #20716 il y a 7 ans
  Juan Linietsky 78624ad22c Ensure double sided normalmaps work, fixes #23760 il y a 7 ans
  Juan Linietsky 8aa38c9ad8 Fix shader bug likely introduced recently. il y a 7 ans
  Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 il y a 7 ans
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog il y a 7 ans
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. il y a 7 ans
  Rémi Verschelde 8849d3b47d Merge pull request #22639 from tagcup/opt il y a 7 ans
  Dominique LaSalle f39d14dd61 Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. il y a 7 ans
  Ferenc Arn 35ea827e83 Avoid some unnecessary calculations in scene.glsl. il y a 7 ans
  Juan Linietsky e0871b0f52 Baker fixes il y a 7 ans
  tagcup 9f4e9fcb81 Optimized GGX G function for GLES2. il y a 7 ans
  Ferenc Arn e94f6aacee Restore the Fresnel term in the BRDF. il y a 7 ans
  Juan Linietsky 0de8309b2c Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. il y a 7 ans
  Rémi Verschelde 60312915dc Fix build after 65fd37c1, using Math_PI il y a 7 ans
  Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. il y a 7 ans
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders il y a 7 ans
  Rémi Verschelde 1b6d75a599 Style: Fix code formatting in GLES3 shaders il y a 7 ans
  Nick Hahn 66eba18969 Fix handling of normals that approach 1 il y a 7 ans
  Hugo Locurcio 31c12f05c4 Tweak the default SpatialMaterial properties il y a 7 ans
  Juan Linietsky 4b549faaab transmission was broken, fix was made. Also fixed treshold. il y a 7 ans