Commit History

Author SHA1 Message Date
  Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders 6 years ago
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 years ago
  Rémi Verschelde 1b6d75a599 Style: Fix code formatting in GLES3 shaders 7 years ago
  Juan Linietsky c023a132d0 Fixed orthogonal projection in all effects and post processes 8 years ago
  Juan Linietsky 5d02b948a9 Cleaned up Screen Space Reflections, closes #8119 8 years ago
  Juan Linietsky 29cfc365aa Fixes to SSR, WIP. 8 years ago
  volzhs e65b8b666c Fix failing to compile shader on Adreno GPU 8 years ago
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 years ago
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 9 years ago
  Juan Linietsky a47c78aed1 Screen space reflection effect 9 years ago