Hein-Pieter van Braam
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a83e77fded
Explicitly use floating point numbers in the our shaders
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6 years ago |
Rémi Verschelde
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4226d56ca9
Style: Enable clang-format on GLSL shaders
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7 years ago |
Rémi Verschelde
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1b6d75a599
Style: Fix code formatting in GLES3 shaders
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7 years ago |
Juan Linietsky
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c023a132d0
Fixed orthogonal projection in all effects and post processes
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8 years ago |
Juan Linietsky
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5d02b948a9
Cleaned up Screen Space Reflections, closes #8119
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8 years ago |
Juan Linietsky
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29cfc365aa
Fixes to SSR, WIP.
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8 years ago |
volzhs
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e65b8b666c
Fix failing to compile shader on Adreno GPU
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8 years ago |
Rémi Verschelde
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debeee56f7
Fix typos in source code using codespell
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8 years ago |
Juan Linietsky
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27a46d78ec
Subsurface scattering material param is now working!
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9 years ago |
Juan Linietsky
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a47c78aed1
Screen space reflection effect
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9 years ago |