Commit History

Autor SHA1 Mensaxe Data
  Chaosus 8b5e070ec7 Fix editor crash when converting sprite to 2D mesh %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare] %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=7) %!d(string=hai) anos
  Guilherme Felipe 35024d4e7b Add missing copyright headers %!s(int64=7) %!d(string=hai) anos
  Chaosus 026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. %!s(int64=7) %!d(string=hai) anos