Micky
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e31bb5ffeb
Rename `CanvasItem.update()` to `queue_redraw()`
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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0f5455230c
Use `switch` consistently in `_notification` (`scene` folder)
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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%!s(int64=4) %!d(string=hai) anos |
Yuri Roubinsky
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19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
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%!s(int64=4) %!d(string=hai) anos |
reduz
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1aa2823fa3
Removed _change_notify
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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%!s(int64=5) %!d(string=hai) anos |
reduz
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84d734da0e
Refactored 2D shader and lighting system
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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0ee0fa42e6
Style: Enforce braces around if blocks and loops
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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%!s(int64=5) %!d(string=hai) anos |
Juan Linietsky
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3f335ce3d4
Texture refactor
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%!s(int64=6) %!d(string=hai) anos |
Gilles Roudière
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b5251eb00f
Don't compile editor-only function when tools=no
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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%!s(int64=6) %!d(string=hai) anos |
clayjohn
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2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
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%!s(int64=6) %!d(string=hai) anos |