Silc Renew
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b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
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há 3 anos atrás |
reduz
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45af29da80
Add a new HashSet template
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há 3 anos atrás |
Aaron Record
|
900c676b02
Use range iterators for RBSet in most cases
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há 3 anos atrás |
reduz
|
746dddc067
Replace most uses of Map by HashMap
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há 3 anos atrás |
bruvzg
|
f851c4aa33
Fix some issues found by cppcheck.
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há 3 anos atrás |
Rémi Verschelde
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b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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há 3 anos atrás |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
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há 4 anos atrás |
PouleyKetchoupp
|
940f3fde5c
Improve RigidDynamicBody force and torque API
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há 4 anos atrás |
PouleyKetchoupp
|
2273a78af1
Update space parameters in 2D and 3D
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há 4 anos atrás |
PouleyKetchoupp
|
5cbc7149a1
Improve RigidDynamicBody contacts in 2D and 3D
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há 4 anos atrás |
Camille Mohr-Daurat
|
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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há 4 anos atrás |
PouleyKetchoupp
|
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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há 4 anos atrás |
PouleyKetchoupp
|
3d1c123d45
Separate space override modes for gravity/damping in Area
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há 4 anos atrás |
rafallus
|
770e3a8e51
Use `Callable` in Area monitor callback
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há 4 anos atrás |
PouleyKetchoupp
|
cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
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há 4 anos atrás |