История коммитов

Автор SHA1 Сообщение Дата
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 лет назад
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 лет назад
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 лет назад
  Bastiaan Olij 4e8e10a186 Fix typo in roughness shaders 3 лет назад
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 лет назад
  Bastiaan Olij fe8c8eeba8 Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks 3 лет назад
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 лет назад