Historia zmian

Autor SHA1 Wiadomość Data
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 lat temu
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 lat temu
  Bastiaan Olij 9efff344b8 Dummy mesh support was added to the dummy renderer but incomplete. This completes it 3 lat temu
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 lat temu
  tefusion a2c422a6da Fix typo in RendererSceneCull 3 lat temu
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 lat temu
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 lat temu
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 lat temu
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 lat temu
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 lat temu
  Bastiaan Olij 6930ad2777 Fix typo, call mesh_instance_free not mesh_free 3 lat temu
  Rémi Verschelde 55fca1cb94 Merge pull request #62344 from BastiaanOlij/extract_dependencies 3 lat temu
  JFonS 8102db90bc Fix crash in Environment "Canvas" background mode. 3 lat temu
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 lat temu
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 lat temu
  jfons ba832d83b2 Initial TAA implementation 3 lat temu
  reduz 45af29da80 Add a new HashSet template 3 lat temu
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases 3 lat temu
  reduz 746dddc067 Replace most uses of Map by HashMap 3 lat temu
  derammo 96c21bc749 opengl3 driver now works on windows including multi window 3 lat temu
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 3 lat temu
  Aaron Franke 1bf94dff3a Rename Basis "elements" to "rows" 3 lat temu
  Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 3 lat temu
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 lat temu
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 lat temu
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 lat temu
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 lat temu
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 lat temu
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 lat temu
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 4 lat temu