Historique des commits

Auteur SHA1 Message Date
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution il y a 3 ans
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. il y a 3 ans
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment il y a 3 ans
  Bastiaan Olij f579125eeb Restructure environment in render implementation il y a 3 ans
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used il y a 3 ans
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers il y a 3 ans
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency il y a 3 ans
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection il y a 3 ans
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching il y a 3 ans
  jfons ba832d83b2 Initial TAA implementation il y a 3 ans
  Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code il y a 3 ans
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members il y a 3 ans
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) il y a 4 ans
  Hugo Locurcio e4eafb254a Enable 16-bit shadow atlas by default in the RenderingServer methods il y a 4 ans
  Ansraer 90652b1755 add support for glow maps il y a 4 ans
  Hugo Locurcio 2dc7b03a82 Allow using between 1 and 8 cascades for SDFGI il y a 4 ans
  Fernando Cosentino ca79373d13 Added material_overlay property to MeshInstance3D il y a 4 ans
  Rémi Verschelde 851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold il y a 4 ans
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI il y a 4 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 4 ans
  Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold il y a 4 ans
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes il y a 4 ans
  clayjohn 0eff109a21 Added SSIL post processing effect il y a 4 ans
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog il y a 4 ans
  JFonS c571e4a7f4 Implement distance fade and transparency il y a 4 ans
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property il y a 4 ans
  reduz 9293bc3935 Implement more rendering options as specialization constants il y a 4 ans
  reduz ad9f606ed8 Use specialization constants in clustered renderer il y a 4 ans
  reduz 6c55d2aad2 Fix Render Info il y a 4 ans
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview il y a 4 ans