Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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il y a 3 ans |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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il y a 3 ans |
Rémi Verschelde
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2bf8c4a6d0
Merge pull request #63527 from BastiaanOlij/rework_environment
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il y a 3 ans |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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il y a 3 ans |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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il y a 3 ans |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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il y a 3 ans |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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il y a 3 ans |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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il y a 3 ans |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
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il y a 3 ans |
jfons
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ba832d83b2
Initial TAA implementation
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il y a 3 ans |
Hugo Locurcio
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eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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il y a 3 ans |
Rémi Verschelde
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f8ab79e68a
Zero initialize all pointer class and struct members
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il y a 3 ans |
Hendrik Brucker
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b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
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il y a 4 ans |
Hugo Locurcio
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e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
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il y a 4 ans |
Ansraer
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90652b1755
add support for glow maps
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il y a 4 ans |
Hugo Locurcio
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2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
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il y a 4 ans |
Fernando Cosentino
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ca79373d13
Added material_overlay property to MeshInstance3D
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il y a 4 ans |
Rémi Verschelde
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851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
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il y a 4 ans |
Rémi Verschelde
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7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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il y a 4 ans |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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il y a 4 ans |
Hugo Locurcio
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df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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il y a 4 ans |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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il y a 4 ans |
clayjohn
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0eff109a21
Added SSIL post processing effect
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il y a 4 ans |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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il y a 4 ans |
JFonS
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c571e4a7f4
Implement distance fade and transparency
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il y a 4 ans |
Hugo Locurcio
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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il y a 4 ans |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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il y a 4 ans |
reduz
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ad9f606ed8
Use specialization constants in clustered renderer
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il y a 4 ans |
reduz
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6c55d2aad2
Fix Render Info
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il y a 4 ans |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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il y a 4 ans |