История коммитов

Автор SHA1 Сообщение Дата
  Patrick Exner fe5901310e Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 3 лет назад
  clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 3 лет назад
  reduz 45af29da80 Add a new HashSet template 3 лет назад
  Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction 3 лет назад
  reduz 746dddc067 Replace most uses of Map by HashMap 3 лет назад
  Yuri Roubinsky 509598e8c0 Remove `SHADOW_ATTENUATION` spatial light shader built-in 3 лет назад
  Yuri Roubinsky 0d9aecd967 Rename several transform built-ins in shaders 3 лет назад
  clayjohn fe49244611 Use Filament specular models and parametrization 4 лет назад
  reduz 4f73d3beb4 Add Particle Shader Userdata 3 лет назад
  clayjohn fdc1b1b03b Remove TRANSFORM built in from fog shaders 4 лет назад
  Rémi Verschelde 3a5a3473be Merge pull request #54791 from NHodgesVFX/master 4 лет назад
  Rémi Verschelde fe52458154 Update copyright statements to 2022 4 лет назад
  Yuri Roubinsky e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 4 лет назад
  Rémi Verschelde bdd118e765 Merge pull request #55431 from Chaosus/shader_fix_constants 4 лет назад
  Yuri Roubinsky 5b4d8545ed Fix `INDEX` built-in in a process function of particle shader 4 лет назад
  Yuri Roubinsky 6e80e97b0f Fix built-in(PI, TAU, E) assignment to a global constant in a shader 4 лет назад
  NHodgesVFX dbe366a830 add more OpenGL attributes 4 лет назад
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 4 лет назад
  Yuri Roubinsky c1cd0fe6d1 Removed `RESTART` built-in from `start` particle shader function 4 лет назад
  Yuri Roubinsky 5e5cd2495d Added editor dialog for easily creating shaders. 4 лет назад
  reduz 7f6027927a Fix Subsurface Scattering 4 лет назад
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 лет назад
  Yuri Roubinsky 4daca0b580 Removes deleted OrenNayar mode from shaders and materials 4 лет назад
  Yuri Roubinsky 897fc09bac Makes few shader built-ins constant to prevent changing them 4 лет назад
  Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language 4 лет назад
  reduz 90056460ad Implement Particle Trails 4 лет назад
  reduz 906882ee66 Split particle shader entry points 4 лет назад
  reduz d3b49c416a Refactor GLSL shader compilation 4 лет назад
  Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 5 лет назад
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 5 лет назад