Commit History

作者 SHA1 備註 提交日期
  Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code 5 年之前
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 年之前
  clayjohn 676f647c74 Add a default POINT_SIZE 5 年之前
  Rémi Verschelde 28265fb526 Merge pull request #31202 from azagaya/light-data 6 年之前
  Chaosus 1333ea2a2d Implement shader array support for varyings 6 年之前
  azagaya b835868067 Create shadow_vec for altering shadow computation 6 年之前
  Yuri Roubinski 4dda253ee0 Implements switch to shaders 6 年之前
  Yuri Roubinski 9abf5578ee Fix ternary operator shader compiler expression 6 年之前
  Yuri Roubinski a525e3c5ce Implemented do/while loops for shaders 6 年之前
  Yuri Roubinski b24b3497d6 Implemented local shader constants 6 年之前
  Chaosus 9379cbc774 Added local array initializer 6 年之前
  Chaosus c37379456f Implemented local shader arrays 6 年之前
  Chaosus c2d4abf62e Added constant support to shaders 6 年之前
  Bastiaan Olij 3ea778e66e Implement shadow to opacity 6 年之前
  Rémi Verschelde 5fc86026ca Fix typos with codespell 6 年之前
  Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues 6 年之前
  Rémi Verschelde b77b536582 Cleanup and identify ShaderCompilerGLES[23] differences 6 年之前
  RedMser a285a1cfdf Fix shader compile error line numbers starting at 0. 6 年之前
  Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Bastiaan Olij 9f266cf7e5 Override GL_position 6 年之前
  Rémi Verschelde 022ae53191 Merge pull request #23126 from QbieShay/nine_uv 6 年之前
  Bastiaan Olij 0b4b477674 Remapped ACTIVE to shader_active, now works 6 年之前
  QbieShay 09faac9e01 Added PROCESSED_UV for accessing ninepatch processed uv in the shader 6 年之前
  Juan Linietsky 631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 6 年之前
  Juan Linietsky 78eae047c6 Fixed how floats are printed to the GLSL shader, closes #19803 6 年之前
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 6 年之前
  Juan Linietsky f00b522705 Avoid double underscore from breaking glsl compiler, fixes #12880 6 年之前
  QbieShay ac04e14a51 Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. 7 年之前
  Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch] 7 年之前