Commit History

Autor SHA1 Mensaxe Data
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Karroffel 135c2112ad added an optional parameter to OS symbol lookup %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again). %!s(int64=8) %!d(string=hai) anos
  David Carlier df87ad14d0 get_executable_path slight change to make it work under OpenBSD %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Karroffel 741800f5cc [DLScript] fixed android builds now %!s(int64=8) %!d(string=hai) anos
  Karroffel 67f59bc2d9 increased maximum number of scripting languages %!s(int64=8) %!d(string=hai) anos
  Karroffel 2281942fb3 Added methods for opening dynamic libraries to OS %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cff6840ff7 Add a simple signal handler for SIGCHLD on Unix %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 6f2e16306a Several bugfixes, improving the import workflow %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  eska a6ae3204fb OS additions and fixes for WebAssembly/asm.js %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general %!s(int64=9) %!d(string=hai) anos
  Johan Manuel 046f94d3ac Remove some unused variables %!s(int64=9) %!d(string=hai) anos
  Rémi Verschelde 22419082d9 Remove some noisy debug prints %!s(int64=9) %!d(string=hai) anos
  volzhs 9073dc9963 change invalid characters when get user data dir on Windows & Unix %!s(int64=9) %!d(string=hai) anos
  Aren Villanueva e5c1a2c3f7 Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. %!s(int64=9) %!d(string=hai) anos
  Kyle Luce 674c6f2f2d Add function to convert Date time from a dictionary to Epoch %!s(int64=9) %!d(string=hai) anos
  Kyle Luce feef563f3f Fixes the month consistency issue in enums and get_date etc %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky c633a29a39 improve reporting of error in wrong inheritance for autoload script %!s(int64=9) %!d(string=hai) anos
  Rémi Verschelde 7f82c8d7c5 Merge pull request #3230 from touilleMan/issue-55 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky a120c66f98 -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision. %!s(int64=9) %!d(string=hai) anos
  Emmanuel Leblond cabf923484 Remove unnecessary null pointer checks %!s(int64=9) %!d(string=hai) anos