Commit History

Autor SHA1 Mensaxe Data
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 2777f81d29 Add object type hint for docs %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again). %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  Andreas Haas 8361b1ce07 Add ability to use custom script templates. %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 4b8568006d External editor improvements and fixes %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 %!s(int64=9) %!d(string=hai) anos
  ISylvox 4aab004674 Should Fix Compiling Export Templates %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 24bd472a4a Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9167cd45bb Added expression nodes to visual script, please test. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 5028d7510d Connection hints when connecting to empty space. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fc70824f7c More improvements to visual script.. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 5567350e1b -Reworked constant nodes better %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fb4d6d1db0 More visual script improvements %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9c6175db11 More visual script work %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property. %!s(int64=9) %!d(string=hai) anos