Aaron Franke
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a5324787c8
Rename some more global enums (Key, Joy, MIDI)
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Rémi Verschelde
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52964fdd3f
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches
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Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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Marcel Admiraal
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d9e9eb8d04
Rename MainLoop methods to match Node methods
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EricEzaM
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b2f032e1a5
Allow checking for exact matches with Action events.
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Marcel Admiraal
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20f2b71e21
Update joy button and stick names, enums and documentation
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Rémi Verschelde
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fbe0386c65
Merge pull request #43233 from madmiraal/fix-42876
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Aaron Franke
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4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
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Aaron Franke
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195d58be0f
Add raw strength value for internal use
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reduz
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127458ed17
Reorganized core/ directory, it was too fatty already
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Marcel Admiraal
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f9bb8de3fc
Remove unneeded filter on joy_axis()
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Marcel Admiraal
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0c0c36be44
Provide support for buttons and D-pads mapped to half axes, and
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Marcel Admiraal
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26fcf2b04c
Add override keywords.
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Rémi Verschelde
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0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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Rémi Verschelde
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1f6f364a56
Port member initialization from constructor to declaration (C++11)
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Marcel Admiraal
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e0d4e840b4
Implement half axis and inverted axis mapping.
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Marcel Admiraal
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e7fee711b3
Update game controller enums.
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Marcel Admiraal
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1176e078b9
Parse SDL game controller half axis and inverted axis entries.
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punto-
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41a7d07095
Input: make VibrationInfo protected to allow implementors to use it
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Rémi Verschelde
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fdf58a5858
Rename InputFilter back to Input
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