Commit History

Autor SHA1 Mensaxe Data
  Fredia Huya-Kouadio 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. %!s(int64=4) %!d(string=hai) anos
  Ev1lbl0w 838e7d0a8d Replace malloc's with Godot's memalloc macro %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 99fe462452 Modernize Thread %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Fabio Alessandrelli 09a9712a6a Remove unused FileAccessJAndroid. %!s(int64=4) %!d(string=hai) anos
  thebestnom e7f259c366 Android: Allow Mouse Capture %!s(int64=5) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=5) %!d(string=hai) anos
  thebestnom 42513f2f47 Android: Mouse Implementation %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 438c380458 Add a separate application focus/in notification out from Window focus notification. %!s(int64=5) %!d(string=hai) anos
  Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app %!s(int64=5) %!d(string=hai) anos
  Timo Schwarzer 05b32fc01d Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 3ecdc27f49 Merge pull request #39004 from nekomatata/android-reset-surface %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp b987677cc0 Proper surface reset when resuming app on Android %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp 39f59786fa Use long instead of int for object id in Android java wrapper %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde fdf58a5858 Rename InputFilter back to Input %!s(int64=5) %!d(string=hai) anos
  fhuya 948c3cbb88 Add signal support to Godot Android plugin: %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp e167af3737 Display Server support %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp af424b1c7c Vulkan rendering for Android %!s(int64=5) %!d(string=hai) anos
  lupoDharkael 95a1400a2a Replace NULL with nullptr %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 8e6960a69e Refactored input, goes all via windows now. %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 %!s(int64=5) %!d(string=hai) anos
  fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. %!s(int64=5) %!d(string=hai) anos
  fhuya f097defba1 Re-architecture of the Godot Android plugin. %!s(int64=6) %!d(string=hai) anos
  fhuya b38283a6b7 Miscellaneous cleanup for the Android codebase: %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 080b5df625 Merge pull request #36682 from nekomatata/android-compilation-fix %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp ed0655cdfb Compilation fixes on Android %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes %!s(int64=5) %!d(string=hai) anos
  Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. %!s(int64=5) %!d(string=hai) anos
  bruvzg 1af06d3d46 Rename `scancode` to `keycode`. %!s(int64=7) %!d(string=hai) anos