Commit History

Autor SHA1 Mensaxe Data
  reduz 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
  Ev1lbl0w 1f0b60c47d Fix negative VRAM values %!s(int64=4) %!d(string=hai) anos
  reduz 8b19ffd810 Make Servers truly Thread Safe %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz 51d8e32c93 Implement shadow meshes %!s(int64=4) %!d(string=hai) anos
  reduz cdb216f4e4 Added ability to visualize native shaders %!s(int64=4) %!d(string=hai) anos
  reduz 77bc3e9ac3 Threaded optimizations to cull and render %!s(int64=4) %!d(string=hai) anos
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. %!s(int64=4) %!d(string=hai) anos
  reduz 9a2f18f8e7 Reorganize renderer code. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos