Daniel Rakos
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6587024207
Fix RayShape collision jitter when used with a RigidBody
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%!s(int64=6) %!d(string=hai) anos |
Daniel Rakos
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f7511511b1
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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2091f20443
Fix warnings about wrong member initialization order [-Wreorder]
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%!s(int64=7) %!d(string=hai) anos |
Andrea Catania
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ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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%!s(int64=7) %!d(string=hai) anos |
Andrea Catania
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b1d35f62dd
Improved stabilization of ray shape in Bullet
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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%!s(int64=7) %!d(string=hai) anos |
AndreaCatania
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fb4871c919
Bullet physics engine implementation
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%!s(int64=8) %!d(string=hai) anos |