Ferenc Arn
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6bb9b58b09
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Ferenc Arn
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6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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8 years ago |
Juan Linietsky
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bc26f90581
Type renames:
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8 years ago |
Juan Linietsky
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710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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8 years ago |
m4nu3lf
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2e38b32e0f
Fixed inertia tensor computation and center of mass
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8 years ago |
Ferenc Arn
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6b1252cdfa
Fix the order in which additional transformations are applied in Matrix3 and Transform.
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8 years ago |
Ferenc Arn
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bd7ba0b664
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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9 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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9 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |