Commit History

Author SHA1 Message Date
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 3 years ago
  Rémi Verschelde e142c10fc5 Merge pull request #58993 from notSanil/device-limit-exceeded-fix 3 years ago
  notSanil 36fa7059ed Fix device limit exceeding for uniform buffer 3 years ago
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 years ago
  kobewi 39d429e497 Change some math macros to constexpr 3 years ago
  Rémi Verschelde 1561737055 Merge pull request #49447 from Calinou/remove-shadow-color-property 3 years ago
  reduz b0ca03b0a2 Add a UniformSet cache 3 years ago
  Hugo Locurcio aea104deb7 Remove unused `shadow_color` property from Light3D 4 years ago
  Hugo Locurcio b1a295b739 Implement distance fade properties in OmniLight3D and SpotLight3D 3 years ago
  floppyhammer 0d5472dd1a Fix GPUParticles2D emission offset in global coords 3 years ago
  reduz 4f73d3beb4 Add Particle Shader Userdata 3 years ago
  SaracenOne 824ece9d89 Free surface vertex_buffers after vertex_arrays due dependencies 3 years ago
  clayjohn 60d8df3fee Optimize and fix backbuffer gaussian blur 3 years ago
  Anilforextra fc27636999 Vectors: Use clear() and has(). 3 years ago
  Rémi Verschelde 8b8e858778 Merge pull request #54489 from briansemrau/texture-delete-update 3 years ago
  Hugo Locurcio 40be15920f Remove support for PVRTC texture encoding and decoding 3 years ago
  luz paz 858bcd5058 Fix various typos 3 years ago
  clayjohn 99064d57db New OpenGL batching canvas renderer 3 years ago
  Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 3 years ago
  SaracenOne cd842b65bf Fix queueing a texture and regular uniform update in RD backend in succession. 3 years ago
  bruvzg 679fe92bb3 Fix incorrect format and buffer used for bone weights. 3 years ago
  Rémi Verschelde 095c72b03e Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 3 years ago
  Rémi Verschelde 851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Yuri Roubinsky fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 3 years ago
  Rémi Verschelde c6c834e745 Merge pull request #56187 from Chaosus/fix_default_texture 3 years ago
  Yuri Roubinsky ab239e9abb Fix incorrect updating global uniform buffer 3 years ago
  Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold 3 years ago
  Yuri Roubinsky 8e5008dfbd Fix default texture of unassigned sampler with hint_normal 3 years ago
  Hugo Locurcio 92e9cca5be Rename `hint_aniso` to `hint_anisotropy` in the shader language 3 years ago