Commit History

Author SHA1 Message Date
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 3 years ago
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 years ago
  Hugo Locurcio aea104deb7 Remove unused `shadow_color` property from Light3D 4 years ago
  Hugo Locurcio b1a295b739 Implement distance fade properties in OmniLight3D and SpotLight3D 3 years ago
  Rémi Verschelde 58324f4df8 Merge pull request #54574 from Ansraer/glow_map 3 years ago
  Rémi Verschelde 9b9440165b Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists 3 years ago
  Ansraer 90652b1755 add support for glow maps 3 years ago
  Rémi Verschelde cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 years ago
  Samuel Pedrajas fcc9f5ce39 Add new scaling modes for splash screen 3 years ago
  Hugo Locurcio 2dc7b03a82 Allow using between 1 and 8 cascades for SDFGI 3 years ago
  Fernando Cosentino ca79373d13 Added material_overlay property to MeshInstance3D 3 years ago
  Rémi Verschelde 095c72b03e Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 3 years ago
  Rémi Verschelde 851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 3 years ago
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold 3 years ago
  Hugo Locurcio b3174e7af9 Add `RenderingServer.get_video_adapter_type()` method 3 years ago
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 3 years ago
  Brian Semrau f123a79170 Make draw/compute lists threadsafe 3 years ago
  clayjohn 0eff109a21 Added SSIL post processing effect 4 years ago
  Brian Semrau ac24070056 Use Callable in RS::request_frame_drawn_callback 3 years ago
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 years ago
  JFonS c571e4a7f4 Implement distance fade and transparency 4 years ago
  Hugo Locurcio 73c6e19acc Allow any floating-point value as a 3D rendering scale option 4 years ago
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 3 years ago
  bruvzg 4c3f7d1290 Makes FontData importable resource. 4 years ago
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  Aaron Franke 03e2544d50 Use real_t and double where appropriate in Particles 4 years ago
  Aaron Franke 84f720966c Use doubles for time in many other places 4 years ago