Hugo Locurcio
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c45d2c242b
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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3 years ago |
Bastiaan Olij
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57e5a33623
Split dummy renderer classes into separate files
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3 years ago |
Hugo Locurcio
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aea104deb7
Remove unused `shadow_color` property from Light3D
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4 years ago |
Hugo Locurcio
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b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
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3 years ago |
Rémi Verschelde
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58324f4df8
Merge pull request #54574 from Ansraer/glow_map
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3 years ago |
Rémi Verschelde
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9b9440165b
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
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3 years ago |
Ansraer
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90652b1755
add support for glow maps
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3 years ago |
Rémi Verschelde
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cba2fd2e80
Revert "Add new scaling modes for splash screen"
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3 years ago |
Samuel Pedrajas
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fcc9f5ce39
Add new scaling modes for splash screen
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3 years ago |
Hugo Locurcio
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2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
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3 years ago |
Fernando Cosentino
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ca79373d13
Added material_overlay property to MeshInstance3D
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3 years ago |
Rémi Verschelde
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095c72b03e
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
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3 years ago |
Rémi Verschelde
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851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
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3 years ago |
Rémi Verschelde
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7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Hugo Locurcio
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df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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3 years ago |
Hugo Locurcio
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b3174e7af9
Add `RenderingServer.get_video_adapter_type()` method
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3 years ago |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
Yuri Roubinsky
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826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
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3 years ago |
Brian Semrau
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f123a79170
Make draw/compute lists threadsafe
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3 years ago |
clayjohn
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0eff109a21
Added SSIL post processing effect
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4 years ago |
Brian Semrau
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ac24070056
Use Callable in RS::request_frame_drawn_callback
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3 years ago |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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3 years ago |
JFonS
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c571e4a7f4
Implement distance fade and transparency
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4 years ago |
Hugo Locurcio
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73c6e19acc
Allow any floating-point value as a 3D rendering scale option
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4 years ago |
Hugo Locurcio
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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3 years ago |
bruvzg
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4c3f7d1290
Makes FontData importable resource.
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4 years ago |
Bastiaan Olij
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64626cc435
Optionally scale 3D render content
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4 years ago |
Aaron Franke
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03e2544d50
Use real_t and double where appropriate in Particles
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4 years ago |
Aaron Franke
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84f720966c
Use doubles for time in many other places
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4 years ago |